<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Gaming-Sanctum</title><description>Independent Greek gaming publication covering reviews, news, guides, analysis and esports, with a focus on in-depth coverage and honest opinions.</description><link>https://gaming-sanctum.player.gg/</link><language>en-us</language><item><title>Gray Zone Warfare: Rogue Ops Hands-On Preview | A Promising Step Forward</title><link>https://gaming-sanctum.player.gg/posts/gray-zone-warfare-rogue-ops-hands-on-preview-a-promising-step-forward</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/gray-zone-warfare-rogue-ops-hands-on-preview-a-promising-step-forward</guid><description>Rogue Ops brings new progression systems, smarter enemy AI, and expanded exploration to Gray Zone Warfare, marking a promising step forward for the tactical shooter.</description><pubDate>Tue, 20 Oct 2026 11:35:45 GMT</pubDate><author>Gaming-Sanctum</author></item><item><title>Road Truckers: New Beginning | First Impressions of the Truck Driving RPG Demo</title><link>https://gaming-sanctum.player.gg/posts/road-truckers-new-beginning-first-impressions-of-the-truck-driving-rpg-demo</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/road-truckers-new-beginning-first-impressions-of-the-truck-driving-rpg-demo</guid><description>We explore the Road Truckers: New Beginning demo, where truck driving meets RPG mechanics, and examine its strengths, weaknesses, and areas that still need improvement.</description><pubDate>Mon, 19 Oct 2026 11:25:18 GMT</pubDate><author>Gaming-Sanctum</author></item><item><title>Moonfrost Review | Rebuilding a World Beneath Two Moons</title><link>https://gaming-sanctum.player.gg/posts/moonfrost-review-rebuilding-a-world-beneath-two-moons</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/moonfrost-review-rebuilding-a-world-beneath-two-moons</guid><description>A charming world with creative building mechanics and plenty of potential, held back by repetitive gameplay, technical issues, and Early Access limitations.</description><pubDate>Mon, 19 Oct 2026 09:14:26 GMT</pubDate><author>Gaming-Sanctum</author></item><item><title>Ember and Blade | We Played Demo 2.0 of LINE Games’ Action Roguelike</title><link>https://gaming-sanctum.player.gg/posts/ember-and-blade-we-played-demo-2-0-of-line-games-action-roguelike</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/ember-and-blade-we-played-demo-2-0-of-line-games-action-roguelike</guid><description>We went hands-on with Ember and Blade Demo 2.0 to explore its redesigned combat, distinct weapon playstyles and new progression systems, discovering a more engaging action roguelike that still has room for improvement.</description><pubDate>Mon, 12 Oct 2026 11:27:39 GMT</pubDate><author>Gaming-Sanctum</author></item><item><title>ANOMALITH | A Different Kind of Survival Horror With an Identity of Its Own</title><link>https://gaming-sanctum.player.gg/posts/anomalith-a-different-kind-of-survival-horror-with-an-identity-of-its-own</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/anomalith-a-different-kind-of-survival-horror-with-an-identity-of-its-own</guid><description>Our first impressions of ANOMALITH reveal a distinctive survival horror experience combining unsettling Japanese environments, aggressive third-person combat and deep customisation, with promising ideas that still need refinement before release.</description><pubDate>Mon, 12 Oct 2026 11:22:18 GMT</pubDate><author>Gaming-Sanctum</author></item><item><title>Asterfel hands-on | A first look at the dark action RPG with strong Gothic DNA</title><link>https://gaming-sanctum.player.gg/posts/asterfel-hands-on-a-first-look-at-the-dark-action-rpg-with-strong-gothic-dna</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/asterfel-hands-on-a-first-look-at-the-dark-action-rpg-with-strong-gothic-dna</guid><description>A hands-on look at Asterfel’s Gothic-inspired atmosphere, old-school RPG mechanics and combat, highlighting its promising foundations and the areas that still need improvement.</description><pubDate>Mon, 12 Oct 2026 11:15:40 GMT</pubDate><author>Gaming-Sanctum</author></item><item><title>Age After Age | Our First Impressions of a City Builder Focused on Logistics</title><link>https://gaming-sanctum.player.gg/posts/age-after-age-our-first-impressions-of-a-city-builder-focused-on-logistics</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/age-after-age-our-first-impressions-of-a-city-builder-focused-on-logistics</guid><description>A logistics-driven city builder with deeper economic systems than its first impression suggests.</description><pubDate>Fri, 09 Oct 2026 11:28:54 GMT</pubDate><author>Gaming-Sanctum</author></item><item><title>Halve | First Impressions From a Journey That Makes You Think for Two</title><link>https://gaming-sanctum.player.gg/posts/halve-first-impressions-from-a-journey-that-makes-you-think-for-two</link><guid isPermaLink="true">https://gaming-sanctum.player.gg/posts/halve-first-impressions-from-a-journey-that-makes-you-think-for-two</guid><description>A hands-on look at the latest Halve demo, its dual-character puzzles, evolving abilities and the way gameplay, atmosphere and storytelling come together.</description><pubDate>Thu, 08 Oct 2026 08:37:34 GMT</pubDate><author>Gaming-Sanctum</author></item></channel></rss>